Rot and stagnation breed wherever they step, smothering growth and blighting the righteous. Reborn from the Hag’s Cauldron, they aid in maintaining and extending the perverted miasma that has twisted the natural order of the Weald. The Virago move unseen through the twisted fungi of the Weald, flitting from shadow to shadow. Crystalline Aberrations will also not trigger "On Kill" effects from trinkets like the Miller's Pipe or Coat of Many Colors.They are known as the Daughters of the Hag, wicked servants of the Hidden Moon. Their low HP, lack of protection, and negative dodge means they will almost certainly be destroyed in one hit with most abilities.Īny hero that kills a Crystalline Aberration will heal for 2, 4, or 5 points of health for Apprentice, Veteran, and Champion respectively. ![]() Their negative SPD means they will likely act last on any given round, but this is not guaranteed-bad turn order rolls could mean that an Aberration may go before any low-SPD heroes like the Crusader, meaning it is important to destroy these things quickly. ![]() They are completely immune to stuns and debuffs, and have a significant resistance to bleed, but have no resistance at all to blight or being moved. If not destroyed in time, they will explode for heavy damage, stress, and blight on one hero, or inflict a party-wide Horror. ![]() Crystalline Aberrations act similarly to corpses, and replace any corpses on the field at the end of every other round during battles in the Farmstead.
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